I've only played the game twice, both solo with 3 roles/characters.
So, I'm sure I'm still missing a lot about the game.. but I'm already loving it.
I know that sometimes something challenging can be seen as frustrating, and I like the challenge of the game.
But still there are a couple of things that I'm feeling more frustrating than challenging:
A) Useless Skills in my hands, and their random nature.
B) Useless Turns of Characters that can't do much now while others could do a lot
I thought that Internal Sensors and Cargo Pod would help on A), but so far I've not being able to take advantatge from them. Do you?
I've also read a pro-tip saying that letting Computers go offline may help because it helps to recover used Skills... but I don't like, and still is too random to me.
I also thought that the characters order would be tactical element of the game and that's why the Rank of the roles exists, but so far I don't see the meaning of the Rank order. Do you?
So, I'm planning to do the following (solo) variant / house rules:
1) Turn Order
Each turn you can decide what Character will be the active one, the only limitation is that it cannot be the previous one.
2) Wild Skills
For 1 Action you can discard and refresh the 3 face up Skills in Internal Sensors
With Comm Systems online you can give/pick Skills not only to other Characters but also to Cargo Pod (ie do the Cargo Pod action from elsewhere).
Battle Plans are shared between Characters and can be discarded (without using their benefit) as 1 Command + 1 Wild Skill
3 Skills in a hand can be discarded as 1 Wild Skill too.
To me both rules avoid the frustration of A) and B), but most important: they give me extra and interesting decision-making in the gameplay puzzle.
But most probably they make the game too easy... so I'll need to change them. Will see!
What do you think?
Do you see the point of the Rank?