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Game Crafters - Website for designing and on-demand printing of indie games

KingdomCon - San Diego anual gaming convention

Kingdom-Con 2015

signsThis was our second year at Kingdom-Con hosting the Game Crafter table. And just like last year it was a great experience. The convention may be small when compared with something like Gen-Con, but it bustles with energy and people playing games late into the night. I know I was up way past my normal bedtime.

Our table was at one end of a large room entirely dedicated to board games. There were 10 rows of tables, which by Friday evening weren't quite filled up. On Saturday, they were! We gave a healthy mix of game demonstrations and Q&A regarding The Game Crafter website and game designing in general. Sales for us were brisk and we were quite pleased. We even had some repeat business this year, as people who purchased our games last year purchased them as gifts for friends this year.

I don't believe we ran as many demos this year, but I felt that we had a lot more people that came by to talk specifically about and ask questions about Game Crafter's services. At one point a gentleman walked into the board game room and made a bee line for our table. "Great!" he announced, "You are here again. I have questions for you."

table-1Talk about being Johnny-on-the-spot!  But all was well, since we had our secret weapon all setup and ready to go! Having a computer with internet access setup made answering his questions easy. I just pulled up the website and we went over his questions one by one. Especially that really hard question, "how much will it cost?"

Apparently, it can be a little intimidating to get started; in truth there is a lot going on at the Game Crafters site. I made sure to point out the forums and the chat feature and stressed the community behind the site. One person thought there would be a charge to use the site and was really pleased to discover there wasn’t. We emphasized the variety of game parts, game styles, game themes, and game mechanics already being explored by independent game developers on the website. Robert Huss was at the table with us and he had lots of great advice for new developers. He, also, shared that he was at Gen-Con at Game Crafter's booth and that was definitely a big selling point. He ran demos for his games Alien Labyrinth and The Shadow Over Westminster.

demo-1Of course, while working the table we played our own card game Virgins. We also got in a few hands of our new expansion decks. The plan for the expansion decks is to have separate three player decks that can combine with either the original Virgins deck or each other. This allows more players and lets us introduce some fun new rules. Speaking of rules, we printed our rules on stiff cardstock and that made them a lot easier to work with for demos.

Obviously, we used Game Crafter’s for our proto-type cards opting for a clean icon based card. It was very well received. It is great when you can get live feedback and when you can incorporate that back into your prototype so easily. We used icons from Game-icons.net. Check them out. There is some amazing work there. We also used the new sticker pawns and they were a big hit.

The other great thing about attending Kingdom-Con this year was catching up with other indie game designers. Purple Fuzzy Monster Games were there again and along with their game Starships they were also showing off a new card game, "Aliens Built My Hot Rod." A fun, fast - pun intended - drafting card game. They printed the prototype cards using Game Crafter's after seeing our card game last year. It is a lot easier to use The Game Crafter's website than hand drawing fifty or so cards.

pfmAlongside our old friends we got to meet lots of new people and let them now about Game Crafters. One vendor we spoke too thought that getting custom tuck boxes made in order to build mini-decks to send out to reviewers would be a good idea. Much more presentable than just a loose stack in a plastic baggy. It's all about the presentation.

In closing, we would like to thank Lindsey Bell for helping out and for making the all important coffee run. Last year's convention was Lindsey's first and she like it so much she came back this year. We agree with her and are plan on being at Kingdom-Con next year.

 

 

The Game Crafter News

18 October 2026

The Game Crafter, LLC | BoardGameGeek
  • Storms and Stats

    by Nicholas Bamber

    Now I have a big spreadsheet with over 800 abstract boardgames playable from your browser, I thought it would be fun to drill into it a bit.

    A Golden Age?
    Let's start with the year of publication. Viewed from the lens of the spreadsheet, the number of games published per year has generally increased starting in maybe the Eighties.


    Most Implemented Games
    If a lot more games are being invented nowadays, it is the old classics that are generally being implemented.

    Position Game Implementations
    1st Chess 17
    2nd Xiangqi 14
    3rd Go 13
    =4th Chess960 12
    =4th Othello 12
    =4th Shogi 12
    =7th Backgammon 10
    =7th Checkers 10
    =7th Hex 10
    =7th International Checkers 10

    About three quarters of the Abstract Atlas games have only one implementation.


    Biggest Game Families
    In the spreadsheet I combine the Game:..., Series:... and Traditional Games:... into a single column called Game Family because they operate at roughly the same level. I am not sure if this is a good idea, but I quite like it. Anyway it drives home the message that Traditional Games: Chess and other Traditional Games families dominate. The others seem to be some publisher or designer trying to develop a brand.

    Position Game Family Count
    1st Chess 85
    2nd Checkers / Draughts 28
    3rd Shogi 16
    4th Mancala 15
    5th Go 11
    6th GIPF Project 9
    =7th Tafl 8
    =7th Classic (Gigamic) 8
    9th Shibumi 7
    =10th GoPlay 5
    =10th Dominoes 5
    =10th The Reliquary Collection (Bibelot Games) 5

    The most interesting of the latter to me, The Reliquary Collection (Bibelot Games), puts a brand on some ancient games:


    Popular Mechanics
    And what do the most listed Mechanics tell us about the state of the Abstract games hobby?

    Position Mechanics Count
    1st Grid Movement 291
    2nd Square Grid 264
    3rd Pattern Building 215
    4th Tile Placement 199
    5th Hexagon Grid 104
    6th Area Majority / Influence 96
    7th Enclosure 86
    8th Pattern Recognition 84
    9th Chaining 65
    10th Connections 64

    There is a little surprise in this list. In paricular Grid Movement, Square Grid are the cornerstone of the vast majority of games. Hexagon Grid and Connections seem very much associated with modern abstracts to me.

    Maybe the abstract game designers could use the unused mechanics as an inspiration? Over 60 mechanics are not in the full list and I can see why abstract game designers don't rush to use Singing or Auction: Dexterity. But what about Voting? Obviously Visual Restriction is incompatible with the combinatorial restriction, but it seems fine for the more general class of abstract games. Could someone devise an abstract Roles with Asymmetric Information game, without it just being a Social Deduction game?

    The Platforms
    We might as well just list all of them. Obviously this is abstracts only and the ordering would be different otherwise, though BGA would be much further out in front. Also I have noticed that occasionally BGA-style games are being removed from Abstract Strategy, which might reduce the BGA number further.

    Platform Abstracts Only Here Microbadge
    Board Game Arena 291 217  Board Game Arena - 2025 logo
    Abstract Play 269 167
    igGameCenter 146 58
    BoardSpace 104 40  BoardSpace.net user
    MindSports 95 40
    GoldToken 56 9
    Yucata 42 20  Yucata.de player
    Chessvariants.com 41 23
    Little Golem 34 2
    Play Abstract Games 34 5
    Pychess 30 10
    PlayStrategy 28 1
    Bodogemu 18 10
    GrandGamesArena 17 1
    PlayOK 14 0
    Greenchess 11 4
    Triqqy 11 1  Triqqy player
    81dojo 6 0
    Chess.com 6 0
    AbstractBoardGames 5 0
    Lichess 5 0
    Lishogi 5 0
    Lidraughts 4 0
    Chess.org 2 0

    The Only Here column gives the number of abstract games only implemented on that platform. We really need more of these websites to set-up microbadges, so that this blogpost looks prettier.

    I am curious about the perhaps one-sided rivalry between the two leaders. These are the 38 implemented on both AbstractPlay and BGA:


    What's up with Neoprene?
    Now let's consider those families that begin with "Components:".

    Position Components Count
    1st 8 x 8 Grids 72
    2nd Wooden pieces & boards 67
    3rd Neoprene Mat 49
    4th 5 x 5 Grids 45
    5th 9 x 9 Grids 40
    6th HexHex5 Grids 37
    7th 7 x 7 Grids 35
    8th 3-Dimensional (3D) 33
    =9th 10 x 10 Grids 32
    =9th 6 x 6 Grids 32

    The 8x8 Grids (and to a lesser extent 10x10) and Wooden pieces and boards obviously do not surprise me as these are a staple of Chess and Draughts. HexHex5 boards also seem very popular designers such as Nick Bentley. Neoprene mats are not a surprise because I have been watching them slide into my CSV over the course of the Cache Expiry Storm (described below). And the component was only added to the BGG database in June this year. But what is going on there? The Neoprene mats seem to be a description referring to the format produced by the publisher of these games, Nestor Games. But why is this tag being added now when Nestor Games is shuttered?


    The Most Prolific Designer
    Obviously the most prolific designer is not necessarily the best designer. I could cough up a new chess variant every day for a hundred years, and it would not make me the best designer. And I am not going to hand out any awards, but let's have some fun.

    Position Designer Count
    1st Mark Steere 45
    2nd Christian Freeling 40
    3rd Luis Bolaños Mures 25
    4th Dieter Stein 16
    5th João Pedro Neto 12
    6th Nick Bentley 11
    7th Néstor Romeral Andrés 9
    7th James Ernest 9
    7th Alek Erickson 9
    7th Cameron Browne 9
    7th Kris Burm 9
    7th Corey Clark 9

    Firstly I wondered if Mark Steere's position at the top is biased by the fact that on BGA he implements his own games. If we exclude those 16 implementations and also the 27 implementations of Christian Freeling games on MindSports, then Mark Steere is still at the top, but Christian Freeling drops a rung.

    At the other end of the scale, 80% of the designers in the Abstract Atlas have only got one game in the spreadsheet, and another 10% have got two.


    Abstract Atlas Update
    The project of reconciling the Abstract Atlas with the platform websites is entering a new phase, in that I have done all those that are easy. More may follow later. Those that are currently reconciled are:

    I want to make the reconciliation process something that I run just once a month. So I added an option to do all the reconciliations in one go. Furthermore the reconciliation process usues one page from the relevant website. So this option now also deletes that cache key to ensure that side of the reconciliation is uptodate.

    Bodogemu recently added Zyrcan and Jungle / Dou Shou Qi. Also igGameCenter added Catena, Jumpers and Clamber. I finished reconciling PlayOK and found that it also supports Italian Checkers and International Checkers. PlayStrategy added Hyle 7 under the name Entropy. Yucata added Chess Joker.


    I really appreciate the interest shown in my recent Mancala post. It is very on my agenda to look a bit more deeply into checking the mechanics of the games discussed there.

    Storms
    I have recently been through a cache expiry storm.

    To explain, the code for the Abstract Atlas currently caches about 14,000 boardgames with a 6 month expiry and a "variance" of 0.5. I was not really sure what 0.5 meant but I understood and hoped it would lead to them slowly expiring leading to cache evenly spread over the year. However the Atlas only has about 800 games in it, and I think it needs to cache another 1,000 or so which are pulled in from the Digital Implementations families and rejected for not being Abstracts. The other 10,000+ were from boot strapping platforms with an early iteration of the code, most likely chessvariants.com. The latter group will eventually disappear leaving my cache much leaner.

    Before the storm it was quite rare for the script to register any changes at all. During the storm the cache entries started randomly expiring as they are supposed to. However instead of getting a handful changing every day as I hoped it was more like 30 everytime I ran any script that looked at the cache. So the storm took the 2000 important cache entries from being concentrated in 2 days to being spread over 2 weeks. This is really not what I was hoping for.

    I had been checking changes just using the standard Linux diff command. What I wanted to know was: Have any columns been added or removed; Have any rows been added or removed; Have any important fields changed; Maybe only then have any volatile fields changed such as number of ratings. Just to cope with the volume of changes I was seeing I wrote a custom script that does just this.

    Now that the stop has passed, I have added an option to expire the cache of a certain number of boardgames. The idea is that once a day 5 randomly selected boardgames will get uptodate data. This should smooth the cache out across the year.

    Meanwhile, when I was writing this, my Dad and Brother had to leave a remote Scottish island a day early to avoid being stranded there by a pending storm.
  • Top 10 Edible Games (I am not liable for you eating your games)

    by Josh B

    This topic came up the other day in a discord channel - what games have pieces that make you just want to eat them? Josiah on Journey Into the Unknown said he was going to do a post for it that was published yesterday, so because I'm a troll I decided to do my own version of the list, but better because it's mine.


    [heading]#1 Wingspan[/heading]

    Two words: Cadbury Eggs. If you don't know why that makes this fit this list, then we can't be friends. Sorry, but you gotta know that one. Would I play Wingspan with actual Cadbury Eggs? You bet I would, and I'd eat them every time I had to use an egg for something.


    [heading]#2 Hanami[/heading]

    DO YOU SEE THOSE LITTLE SUSHI RICE PIECES? Especially in the deluxe edition, you just wanna throw 'em in your mouth and lunch away.


    [heading]#3 Azul[/heading]

    Someone once said, "those look like starburst," and now I want to eat them. Fortunately, they don't feel like starburst, so I haven't actually attempted this.


    [heading]#4 Poker[/heading]

    If you've never played Poker for M&Ms, then you're living your life completely wrong. Obviously the brown ones are the lowest value, and if you mix in peanut M&Ms they're worth the higher values. This is much more competitive and exciting than normal poker, as the stakes are way higher.


    [heading]#5 Everdell[/heading]

    Honestly, all of the little bits here are delightful and make you want to eat them. Just look at them! They look like candy!


    [heading]#6 Go[/heading]

    Look at the thin mints!! Oh wait. Those are just the pieces to this incredibly deep, strategic game.


    [heading]#7Maharaja: The Game of Palace Building in India[/heading]

    I have never played this game, but the little pieces look like those awful hard candies that everyone's grandma kept in a bowl for approximately 7 years before you were allowed to eat them.


    [heading]#8 Bananagrams[/heading]

    IT'S A BANANA! Wait. No, that's just bananagrams. Oh well.



    [heading]#9 Galaxy Trucker[/heading]


    Those little green batteries? If you threw them into a plastic container, I'd down every single one thinking it was a box of tictacs. That's some dangerous design, for real.



    [heading]#10 Catan: Chocolate Edition[/heading]

    It's Catan, except chocolate. No, seriously. This one is actually edible... although technically now it would be decade-old chocolate, so I still don't recommend it. From what I've heard of the quality of the chocolate, I wouldn't have recommended it when it was new, either.


    [heading]
    Conclusions
    [/heading]

    This is possibly the stupidest Top 10 on BGG - and I'm okay with that. I got a good laugh out of it, and hopefully you all did as well!

    Thank you for reading, and thank you for being part of this blog. I appreciate everyone who takes the time to read and contribute here. If you have any requests for topics you would like me to cover, please let me know. I appreciate any and all feedback you all give!

    If you like my content and would like to see more, please head over to Journey Into the Unknown and hit subscribe over there as well.
  • New Image for International Checkers

    by mipe78

    <div>During the match </div>

Virgins!

  • Virgins Overview
  • Virgins Cards
  • Artwork
  • Purchase!
  • Virgin Rules Booklet

Gaming Sites

We recommend....
Game Crafters - Website for designing and on-demand printing of indie games

KingdomCon - San Diego anual gaming convention

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